Weapons | |
Sword:
The sword skill covers most types of blades longer
than knives.
Normal:Skill added to Attack Bonus Expert:Skill reduces recovery rate Master:Permits use of sword in left hand |
Axe:
While rather slow on attack, axes do a lot of
damage when they hit.
Normal:Skill added to Attack Bonus Expert:Skill reduces recovery rate Master:Skill added to Attack Damage |
Mace:
Mace skill covers all kinds of blunt traumaweapons
ranging from batons to flails.
Normal:Skill added to Attack Bonus Expert:Skill added Attack Damage Master:Chance to stun equal to skill |
Dagger:
While daggers don't do the kind of damage that
a sword or an axe can deliver, they are very quick.
Normal:Skill added to Attack Bonus Expert:Permits use of dagger in left hand Master:Chance to cause tripple damage equal to skill |
Spear:
Spear covers all kinds of pole weapons with blades
attached to the bussiness attack.
Normal:Skill added to Attack Bonus Expert:Skill added to Armor Class Master:Skill added to Attack Damage |
Staff:
A staff is a two handed pole equally good on
defence and offence.
Normal:Skill added to Attack Bonus Expert:Skill added to Armor Class Master:Chance to stun equal to skill |
Bow:
Bow skill covers both bow and crossbow usage.
Normal:Skill added to Attack Bonus Expert:Skill reduces recovery rate Master:Bow fires two arrows on every attack |
Blaster:
A weapon from before the Silence, theie making
has long since been lost.
Normal:Skill added to Attack Bonus Expert:Skill added Attack Bonus (double effect) Master:Skill added to Attack Bonus (triple effect) |
Magic | (*)Normal, expert and master of magics vary per spell |
Spirit: Spirit Magic concentrates on spells involving life and death. | Mind: Mind Magic tends to be ofensive and informational in nature. |
Body: Body Magic is concerned with spells of healing and enhancement. | Fire: Fire Magic is a good source of offensive spells and includes spells having to the with speed. |
Water: Water Magic is equally defensive and offensive and concentrates on spells that move or change things. | Earth: Earth Magic is defensive and includes spells that protect, bind and strenghten. |
Air: Air Magic tends to be defensive and informational in nature and includes spells having to do with flight. | Light: Light Magic represents some of the strongest spells in Enroth. |
Dark: Dark Magic spells are the strongest spells in Enroth. | |
Armor | |
Shield:
Shield skill directly improves a characters armor
class while a shield is employed.
Normal:Skill added to Armor Class Expert:Skill added to Armor Class (double effect) Master:Skill added to Armor Class (triple effect) |
Leather Armor:
While it provides less protection than chain
or plate,it also slows your character down the least.
Normal:Skill added to Armor Class Expert:Recovery penalty reduced Master:Recovery penalty eliminated |
Chain Armor:
It protects more than leather, and
less than plate,but it also slows you down more than leather.
Normal:Skill added to Armor Class Expert:Recovery penalty reduced Master:Recovery penalty eliminated |
Plate Armor:
It provides the most protection, but it slows
your character down more than leather or chain.
Normal:Skill added to Armor Class Expert:Recovery penalty reduced Master:Recovery penalty eliminated |
Miscelanous | |
Identify Item:
Identify skill will identify an
item if your skill level is high enough when you right click on an item.
Normal:Higher skill allows more unusual item identify Expert:Double effect of skill Master:Triple effect of skill |
Merchant:
Merchant skill helps adjust prices in your favor,
whether you are buying or selling.
Normal:Skill adjusts shop prices in your favor Expert:Double effect of skill Master:Triple effect of skill |
Repair Item:
Repair skill allows your character yo repair
broken equipment.
Normal:Higher skill allows more diffucult item identify Expert:Double effect of skill Master:Triple effect of skill |
Body Building:
Body building skill adds hit points directly
yo your character's hit point totals.
Normal:Skill adds to Hit Points Expert:Double effect of skill Master:Triple effect of skill |
Meditation:
Meditation skill adds spell points directly yo
your character's spell point totals.
Normal:Skill adds to Spell Points Expert:Double effect of skill Master:Triple effect of skill |
Perception:
It increases chance of noticing a trap as it goes of reducing
or avoiding damage it would cause.
Normal:Skill increases to avoid trap and notice treasure Expert:Double effect of skill Master:Triple effect of skill |
Diplomacy:
Diplomacy softens the impact of begging, bribing
or threatening someone to get them to coorparate.
Normal:Reduces reputation of beging,vs. Expert:Double effect of skill Master:Triple effect of skill |
Disram Trap:
Disarm trap is checked automatically when opening a trapped chest or
other containers.
Normal:Skill increases chance to disarm traps on chests Expert:Double effect of skill Master:Triple effect of skill |
Learning:
Learning skill directly increases the experience your character recieves.
Normal:Skill increases to avoid trap and notice treasure Expert:Double effect of skill Master:Triple effect of skill |