MIGHT & MAGIC VI

Spells Page

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Fire Magic
Torch Light: Increases the radius of light surrounding your party.
Normal:Duration:1hr/skill
Expert:Brighter light
Master:Brightest light
Flame Arrow: Castes and fires a single flammy arrow.
Damage:1-8/skill.
Normal:Casting costs 2 SP
Expert:Casting costs 1 SP,quicker recovery rate
Master:Casting costs 0 SP,quickest recovery rate
Protection from Fire: Increases all your characters fire resistance by your skill pts.
Normal:1 pt resistance/skill
Expert:2 pt resistance/skill
Master:3 pt resistance/skill
Fire Bolt: Launches a burst of fire on a single target.
Damage:1-4/skill.
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Haste: Reduces the time it takes to recover.
Normal:Duration:1hr + 1min/skiill
Expert:Spell affects entire party
Master:Duration:1hr + 3min/skill
 
Fireball: Targets a single monster, but explodes to anyone that caught in the blast.Damage:1-6/skill
Normal:CModerate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Ring of Fire: Generates a ring of fire around the party that damages all the monsters it contacts.
Damage:6 + 1/skill
Normal:Small radius of effect around the party
Expert:Larger radius
Master:Quicker recovery rate
Fire Blast: Launches struks of fire in the direction the characters facing
Normal:Slow rate of recovery + 3 shots
Expert:Moderate rate of recovery + 5 shots
Master:Faster recovery rate + 7 shots
 
Meteor Shower: Summons flaming rocks from the sky.Damage:8 + 1/skill
Normal:Slow rate of recovery + 8 meteors
Expert:Medium rate of recovery + 12 meteors
Master:Quicker recovery rate + 16 meteors
Inferno: Burns all monsters in sight.Damage:12 + 1/skill
Normal:Slow rate of recovery
Expert:Faster rate of recovery
Master:Fastest rate of recovery
 
Incinerate: Inflicts massive damage on a target.
Damage:15 + 1-15/skill
Normal:Slow rate of recovery
Expert:Faster recovery rate
Master:Fastest recovery rate
Air Magic
Wizard Eye: Causes the map to show the locations of monsters and other point of interests.
Normal:Only shows terrains and monsters
Expert:Shows treasures
Master:Shows point of interest
Static Charge: Targets a single monster with a jolt of static electric. Damage:2-6.
Normal:Casting cost 2 SP
Expert:Casting cost 1 SP,quicker recovery rate
Master:Casting cost 0 SP,quickest recovery rate
Protection from Electricity: Increases all your characters electricty resistance by your skill pts.
Normal:1 pt resistance/skill
Expert:2 pt resistance/skill
Master:3 pt resistance/skill
Sparks: Fires small balls of lighning.Damage:2 + 1/skill.
Normal:Moderate recovery rate,3 sparks
Expert:Faster recovery rate,5 sparks
Master:Fastest recovery rate,7 sparks
 
Feather Fall: Prevents your characters from being hurt when falling more than ten feet.
Normal:Duration 5min./skill
Expert:Duration 10min./skill
Master:Duration 1hr./skill
Shield: Halves the damage from incoming ranged attacks.
Normal:Duration 1hr. + 5min./skill
Expert:Spell effects the entire party
Master:Duration 1hr. + 15min./skill
 
Lightning Bolt: Discharges electricity to a single target.Damage:1-8/skill.
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Jump: Launches your party up in the air,landing you 60 feet far.
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Implosion: Affects a single target by destroying the air around it.Damage:10 + 1-10/skill.
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Fly: Grants the power of flight to your characters.
Normal:Duration 5min./skill
Expert:Duration 10min./skill
Master:Duration 1hr./skill
 
Starburst: Calls satrs from the heavens to smite and burn your enemies.Damage:20 + 1/skill
Normal:Slow recovery rate,8 stars
Expert:Faster recovery rate,12 stars
Master:Fastest recovery rate,16 stars
Water Magic
Awaken: Automatically awakens all of your characters from a normal sleep.
Normal:Works if asleep less than 3min./skill
Expert:Works if asleep less than 1hr./skill
Master:Works if asleep less than 1day/skill
Cold Beam: Targets a single monster with a field of extreme cold for an instant.Damage:2-6
Normal:Casting cost 2 SP
Expert:Casting cost 1 SP,quicker recovery rate
Master:Casting cost 0 SP,quickest recovery rate
Protection from Cold: Increases all your characters cold resistance by your skill pts.
Normal:1 pt resistance/skill
Expert:2 pt resistance/skill
Master:3 pt resistance/skill
Poison Spray: Sprays poison at monsters.
Damage:2 + 1-2/skill
Normal:Moderate recovery rate,1 shot
Expert:Faster recovery rate,3 shots
Master:Fastest recovery rate,5 shots
Water Walk: Lets your characters walk along the surface of water.
Normal:Duration 5min./skill
Expert:Duration 10min./skill
Master:Duration 1hr./skill
Ice Bolt: Fires a single bolt of ice at a single target.
Damage:1-7/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Enchant Item: Gives a chance to inbue a normal item with magical powers.
Normal:Weak enchantment only
Expert:Stronger enchantments
Master:Allows enchantment of weapons
Acid Burst: Squirts a jet of extremely caustic acid.
Damage:9 + 1-9/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Town Portal: Teleports the party to the last town visited.Chance:10%/skill
Normal:Outdoors only
Expert:Indoors OK
Master:Works anywhere ,gives the choice of destination
 
Ice Blast: Fires a ball of ice and the ball will shatter when it hits something launching 7 shards of ice.Damage:12 + 1-2/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Lloyd's Beacon:
Lets you place a marker at a location you want to teleport back to in the future.
Normal:1 Beacon,decays in 1hr./skill
Expert:3 Beacons,decays in 1day/skill
Master:3 Beacons,decays in 1week/skill
Earth Magic
Stun: Slaps a onster with a magical force.
Normal:Normal effect.
Expert:Stronger effect
Master:Strongest effect
Magic Arrow: Fires a single magical arrow.Damage:3-8
Normal:Casting cost 2 SP
Expert:Casting cost 1 SP,quicker recovery rate
Master:Casting cost 0 SP,quickest recovery rate
Protection from Magic: Increases your characters magic resistance by your skill pts.
Normal:1 pt resistance/skill
Expert:2 pt resistance/skill
Master:3 pt resistance/skill
Deadly Swarm: Summons a swarm of biting.
Damage:5 + 1-3/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest revovery rate
Stone Skin: Increase the armor class pf a character by
5 +1/skill
Normal:Duration 1hr + 5min./skill
Expert:Spell affects entire party
Master:Duration 1hr + 15min./skill
Blades: Fires a rotating,razor thin metal blade.
Damage:1-5/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Stone to Flesh: Removes the stoned condition of a character.
Normal:Works if stoned less than 3min./skill
Expert:Works if stoned less than 1hr./skill
Master:Works if stoned less than 1day/skill
Rock Blast: Releases a magical stone that explode when hits.Damage:1-8/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Turn to Stone: Temporarily turns a target to stone.
Normal:Duration 5min./skill
Expert:Duration 10min./skill
Master:Duration 20min./skill
 
Death Blossom: Fires a magical stone far.Damage:20 + 1/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate,larger radius of effect
Master:Fastest recovery rate,largest radius of effect
Mass Distortion: Increases weight of a target.
Damage:%25 HP + %2/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Spirit Magic
Spirit Arrow: Fires a bolt of negative spiritual energy.
Damage:1-6
Normal:Moderate recovery
Expert:Faster recovery
Master:Casting cost 0
Bless: Increases chance to hit monsters by 5 + 1/skill
Normal:Duration:1hr. + 5min./skill
Expert:Spell affects entire party
Master:Duration:1hr. + 15min./skill
 
Healing Touch: Heals a single character of 3-7HP.
Normal:Heals 3-7HP
Expert:Heals 5-9HP
Master:Heals 7-11HP
 
Lucky Day: Temprorarily increases a single characters luck by 10 + 2/skill
Normal:Increase by 10 + 2/skill
Expert:Increase by 10 + 3/skill
Master:Spell affects entire party
Remove Curse: Removes the cursed condition from a character.
Normal:Works if cursed less than 3min./skill
Expert:Works if cursed less than 1hr./skill
Master:Works if cursed less than 1day/skill
Guardian Angel: Resurrects and returns you to the last temple you visited upon your deaths.Lasts for 1hr./skill
Normal:Restored to life with 1HP each
Expert:Restored to life with half their HP
Master:Restored to life with all their HP
Heroism: Increases the damage a character does by
5 + 1/skill
Normal:Duration:1hr. + 5min./skill
Expert:Spell affects entire party
Master:Duration:1hr. + 15min./skill
Turn Undead: Forces all visible undead monsters to flee until the duration 3min. + 3min./skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Raise Dead: Raises a character from the dead.
Normal:Works if dead less than 3min./skill
Expert:Works if dead less than 1hr./skill
Master:Works if dead less than 1day/skill
Shared Life: Combines the life force and redistrubutes it.
Normal:Adds 1HP/skill
Expert:Adds 2HP/skill
Master:Adds 3HP/skill
Resurrection: Resurrect an eradicated body.
Normal:Works if eradicated less than 3min./skill
Expert:Works if eradicated less than 1hr./skill
Master:works if eradicated less than 1day/skill
Mind Magic
Meditation: Temporarily increases a characters intellect and personality by 10 + 2/skill
Normal:Increases by 10 + 2/skill
Expert:Increases by 10 + 3/skill
Master:Spell affects entire party
Remove Fear: Removes the afraid condition from a character.
Normal:Works if afraid less than 3min./skill
Expert:Works if afraid less than 1hr./skill
Master:Works if afraid less than 1day/skill
Mind Blast: Fires a bolt of mental force.
Damage:5 + 1-2/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Precision: Temporarily increases a characters accuracy by 10 + 2/skill
Normal:Increases by 10 + 2/skill
Expert:Increases by 10 + 3/skill
Master:Spell affects entire party
Cure Paralysis: Cures the paralyze condition from a character.
Normal:Works if paralyzed less than 3min./skill
Expert:Works if paralyzed less than 1hr./skill
Master:Works if paralyzed less than 1day/skill
Charm: Calms a creature and removes any hostile feelings.
Normal:Duration:3min./skill
Expert:Duration:6min./skill
Master:Duration:12min./skill
 
Mass Fear: All creatures in the sight fear the caster and flee.
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Feeblemind: Removes the ability of a target to cast a spell.Duration:5min./skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Cure Insanity: Cures the insanity condition from a character.
Normal:Works if insane less than 3min./skill
Expert:Works if insane less than 1hr./skill
Master:Works if insane less than 1day/skill
Psychic Shock: Targets a single creature with mind damaging magic.Damage:12 + 1-12/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Telekinesis: Lets you to manipulate an object at a distance at a strength.
Normal:Strength of effect is 1/skill
Expert:Strength of effect is 2/skill
Master:Strength of effect is 3/skill
Body Magic
Cure Weakness: Cures the weak condition of a character.
Normal:Works if weak less than 3 min./skill
Expert:Works if weak less than 1hr./skill
Master:Works if weak less than 1day/skill
First Aid: Cures 5HP on a single target.
Normal:Cures 5HP
Expert:Cures 7HP
Master:Cures 10HP
Protection From Poison: Increases your characters poison resistance by your skill.
Normal:1 pt resistance/skill
Expert:2 pt resistance/skill
Master:3 pt resistance/skill
Harm: Directly inflicts magical damage.Damage:8 + 1-2/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
 
Cure Wounds: Cures HP on a character by
5 + 2/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Cure Poison: Cures the poison condition of a character.
Normal:Works if poisoned less than 3min./skill
Expert:Works if poisoned less than 1hr./skill
Master:Works if poisoned less than 1day/skill
 
Speed: Temprorarily increases a characters speed by
10 + 2/skill
Normal:Increases by 10 + 2/skill
Expert:Increases by 10 + 3/skill
Master:Spell affects entire party
Cure Disease: Cures the disease condition of a character.
Normal:Works if diseased less than 3min./skill
Expert:Works if diseased less than 1hr./skill
Master:Works if diseased less than 1day/skill
 
Power: Temprorarily increases a characters might and endurance by 10 + 2/skill
Normal:Increases by 10 + 2/skill
Expert:Increases by 10 + 3/skill
Master:Spell affects entire party
 
Flying Fist: Throws a heavy magical force.Damage:30 + 1-5/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
 
Power Cure: Cures HP of all characters at once by 10 + 2/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Light Magic
Create Food: Creates food for your characters.
Normal:Creates 1day + 1day/10skill
Expert:Creates 1day + 2day/10skill
Master:Creates 1day + 3day/10skill
 
Golden Touch: Converts a single item into equal gold by chance of %10/skill
Normal:Converts into %40 of value
Expert:Converts into %60 of value
Master:Converts into %80 of value
Dispel Magic: Removes all spells on all creatures in the sight
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Slow: Halves the walking speed and doubles the recovery rate of a monster.
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Destroy Undead: Calls the power of Heaven to undo the evil magic that extends the lives of undead.
Damage:16 + 1-16/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Day of the Gods: Casts power,meditation,speed,lucky day,precision and guardian angle on all characters.
Normal:All spells cast at twice skill
Expert:All spells cast at three times skill
Master:All spells cast at four times skill
 
Prismatic Light: Inflicts 25 + 1/skill damage on all creatures in sight.Only indoors.
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Hour of Power: Casts haste,heroism,shield,stone skin and bless on all your characters.
Normal:All spells cast twice skill
Expert:All spells cast three times skill
Master:All spells cast four times skill
Paralyze: Temporarily prevents a monster from moving or attacking for 3min./skill.
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Sun Ray: Concentrates the light of sun on a creature.Only outdoors and during the day.Damage:20 + 1-20/skill
Normal:Very slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Divine Intervenion: You call upon the heavens to
restore all HP,SP and remove all adverse conditions.
Caster ages 10 years per each casting.
Normal:Only works once/day
Expert:Only works twice/day
Master:Only works three times/day
Dark Magic
Reanimate: Allows you to raise a lifeless creature from dead.
Normal:Creature gets 10HP/skill
Expert:Creature gets 20HP/skill
Master:Creature gets 30HP/skill
Toxic Cloud: A poisonous cloud of noxious gasses.
Damage:25 + 1-10/skill
Normal:Moderate recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Mass Curse: Inflicts the cursed condition on all monsters in the sight.
Normal:Duration:2min./skill
Expert:Duration:3min./skill
Master:Duration:4min./skill
Sharapmetal: Fires a blast of hot,jagged metal in front of the caster.Damage:6 + 1-6/skill each
Normal:Moderate recovery rate,3 fragments
Expert:Faster recovery rate,5 fragments
Master:Fastest recovery rate,7 fragments
Shrinking Ray: Shrinks even the grandest monsters ot more manageable sizes for 5min./skill.
Normal:Reduces monster size to one half
Expert:Reduces monster size to one third
Master:Reduces monster size to one fourth
 
Day of Protection: Casts protection from fire,electricity, cold,poison and magic plus feather fall and wizard eye on all characters.
Normal:All spells cast at twice skill
Expert:All spells cast at three times skill
Master:All spells cast at four times skill
Finger of Death: Attempts to immediately slay a single creature by stripping its soul from its body.
Normal:%3chance/skill
Expert:%4chance/skill
Master:%5chance/skill
 
Moon Ray: Heals your characters and damages all monsters in sight.Only outdoors and at night.Damage:1-4/skill,Heal:1-4/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Dragon Breath: Empowers the caster to exhale a cloud of toxic vapors.Damage:1-25/skill
Normal:Slow recovery rate
Expert:Faster recovery rate
Master:Fastest recovery rate
Armageddon: Inflicts 50 + 1/skill to every creature on the map.
Normal:Can only be cast once/day
Expert:Can only be cast twice/day
Master:Can only be cast three times/day
Dark Containment: Attempts to trap the forces of darkness on a victim.The victim will suffer from random effects.
Normal:Slow rate of recovery
Expert:Faster rate of recovery
Master:Fastest rate of recovery

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